Showing posts with label meatspace. Show all posts
Showing posts with label meatspace. Show all posts

Travel Dice Set

I usually carry dice on me. Not because I want to be ready to play at all times, but because I like dice and it's nice to have some on hand. For my everyday carry I pick three polyhedral 7-sets and swap them out depending on what color or style appeals to me at the moment. If I'm going to a game I'll bring a bigger bag of ten or twelve sets, because why not? I won't use them all, but it's fun.

If I'm going on a trip though, I'll take the travel set.

The travel set is put together with utility in mind. It's a bag of dice I can throw in my backpack and not worry about that'll let me play pretty much any game I might run into.

It's a polyhedral 7-set, a 10d10 set, and three d6s all in Chessex Opaque Pink w/White. (I considered adding a second d20, but it's not really necessary.)

I picked that color, style, and combination of dice for a few practical reasons:
  • Opaque dice are inexpensive and easy to replace, so if they get lost it's not a big deal it's just disappointing.
  • The pink that Chessex uses is extremely bright, so it's easy to find any dice that fall on the floor.
  • One unified, eye-searing color means it's easy to tell which ones are mine on the table.
  • It's the minimum number of dice you need to conveniently play most d6, d10, d100, d20-based games so I can pack lighter.
It works great. The only way it'd be better is if I could get the same combo in 12mm mini dice to make it even more compact.


Alectile Dysfunction


Sometimes you try to roll a die and it just falls onto the table with a disappointing flop. Sometimes you get too eager and it goes shooting off the table and gets lost on the floor. Don't worry, it happens to a lot of people. But if it's happening often enough that it causes problems in your gaming there are a few things you can try to make your rolls more reliable.

Note: "Problems" means wasting time looking for lost dice on the floor or having to ask "should I reroll that?" It doesn't mean cheating and has nothing to do with the actual numbers you roll. This is about the physics of rolling dice and getting you back to playing the game. It's also about you. If someone else at your table is flinging dice around to the point that it impacts everyone's enjoyment of the game, talk to them about it.

The goal of rolling is to get a randomized number by having the die tumble several times before it comes to rest. There are a few variables involved in that:
  • The shape of the die. A die's center of gravity changes with its shape. More ball-shaped sizes (d12, 20, 30) take less force to roll than pointier dice with pronounced edges (d4, 6, 8).
  • The surface it's rolled on. There needs to be enough friction between the die and the rolling surface that the die's edges catch and it tumbles instead of just sliding along.
  • The space it's rolled in. There needs to be enough of an open area that the die can roll and tumble a few times before it hits an obstacle.
  • The force used to roll.
  • The angle of the throw. A die thrown at a low angle to the table will travel farther than one thrown from a high angle.
If you have the right mix, the physics work in your favor and you get a nice, satisfying roll. If any of the variables are too far off, you run into problems. Start troubleshooting your dice rolling by thinking about your:

1 Force used

This is the simplest one. Are you throwing the dice hard enough? Too hard? Think about the times you've had an issue with the dice and try to see if there's a pattern. (Do pointier shapes flop more often? Try rolling those harder. Do rounder shapes go flying? Ease up on those.) Go get your dice and roll a bit, refresh your memory. It might be as simple as building a new muscle memory of how to throw each die shape. You might also just need to chill and stop chucking the d20 across the room.

2 Throw angle

You probably don't think about it, but what angle are you throwing your dice at? It does make a difference. The angle a die hits the table at determines the path it'll roll. A low-angle throw will travel farther along the table than a high-angle one and high-angle throws are more likely to bounce. Paying attention to the angle you throw at lets you predict how it'll behave.

Rolls off the table are more likely when you have a low angle and a lot of force. Flops are more common when you have a high angle and not much force. Slides happen when you have a low angle throw with force on a smooth surface, because there's not enough friction to make the die actually roll.

Try changing the angle of your throw. It's another facet of building new muscle memory and may help.

3 The space

Is your table cluttered? Be honest. If it's crowded on the table, organize it enough that you've got an open space to roll in. You don't have to clear it off completely, just make an open area that everyone can reach to roll in and make sure it stays clear. Aim for a 1' x 2' clear space and see if having that obstacle-free zone helps.

4 Rolling surface

If the table you play on is smooth, try putting something over it. Test roll on a tablecloth, piece of construction paper, sheet of craft felt, maybe even a carpet sample square. Anything with a rougher surface texture than your usual rolling surface. See if it makes a difference in how much the die tumbles and if it stops before falling off the edge of the table.


Try those changes individually and in combinations. If you still don't see an improvement in your rolls you might want to try some gaming equipment:


Dice trays

These provide a guaranteed clear space to roll in with walls to keep your dice from flying around. The walls also create a backstop for the dice to bounce off of and randomize more. I'd suggest getting a tray with a rougher inner surface like velour, felt, or suede leather so your rolls won't slide.

Dice cups

These are great for playing when there's not much room. Use the cup to shake the dice, then turn it over and reveal them like in Liar's Dice. It reduces the area needed to roll to a spot the size of the cup's mouth and randomizing by shaking inside the cup eliminates problems with the force and angle of throws. I'd suggest getting one made of leather or that has thick padding on the inside to cut down on noise while shaking since plastic can be loud.

A shot glass

Hear me out, it works. Get a shot glass. You want one wide enough that a d20 can sit in the bottom and not touch the sides. To roll this way just drop your die in the glass, it'll bounce around the inside and randomize just as well as it would with a good roll on the table. It also works with a lowball/old fashioned glass. The key is to have a glass surface for the plastic die to ricochet off. The drawback with this method is you can't roll multiple dice at once. The upside is it's ultra-compact and only takes up a shot glass worth of table space.

Dice towers

There are lots of styles, but the core principle is you drop a die in at the top and it randomizes by bouncing through a series of baffles inside the tower before rolling out at the bottom. It does all the work of rolling for you and conserves table space by using a vertical axis to reduce your rolling area to the footprint of the tower.


They're all good choices and there are plenty of styles available if you want to try them. Like anything else: Expensive doesn't mean better, look for good craftsmanship and quality materials, and consider how you'll store the thing once you've got it. (I try to look for equipment that disassembles or folds flat for easy transport and storage.)

Hopefully some of these suggestions will be useful and help you cut down on chaotic rolls so you can spend your game time playing, not hunting for lost dice. Give them a shot and see how it goes. Good luck!


Etiquette For In-Person Games

When I started playing RPGs, games were in-person events. The tools and resources for playing online in real time didn't exist yet, so everyone got together at someone's house and played. (If you were lucky enough to have other players living nearby.) I don't miss those days. Voice and video chat, virtual tabletops, and the ability to find other players from all around the world are absolutely improvements on how it used to be.

Online games are a different experience from in-person though. Not better, different. With different sets of logistical complications to deal with in order to run a smooth session.

The availability of online groups combined with pandemic conditions and the world being what it is means there's a proportion of players who've never actually played in person before. And for those who have, pandemic conditions may have made you rusty. Since folks are starting to gather and play in person again (which I think is unwise) here are a few things to keep in mind to help you be a considerate player and friend in meatspace.

(Most of this is basic etiquette and common sense you probably already know. It would apply to any social situation just as well.

This is also advice about managing to exist together in physical proximity, not about playing the game. The basics of playing (taking turns, respecting x-cards/lines and veils/boundaries, making sure everyone's having fun, etc.) don't change and are even more important in person than when playing online. Don't be a jerk. If someone around you is being a jerk, stop them.)


Commitments, scheduling, and communication:

Scheduling multiple adults to do something together is a feat. Scheduling them to do it in person on a regular basis is a miracle. If you're invited to a meatspace game be sure you can actually commit to show up, especially if there wouldn't be enough people to play without you. Everyone understands that things happen and real life takes priority over games; but if you're going to regularly miss sessions let the rest of the group know so they can bring in more players to have a reliable group size or bow out.

Also, if you join a game and realize you're not enjoying playing, bow out. You can always come back for a different game later, don't force yourself to play if you're not feeling it. Your time is valuable too.

Be on time. You don't need to be perfectly punctual, but try to arrive within 15 minutes of the planned time and let the group know if you're running late. It's fine if you're late, things happen, just make sure to communicate with your group so they don't worry about you. They're your friends, they'll worry.

If you have to cancel or reschedule give as much advance warning as you can. Let your folks know what's going on and don't feel bad about asking for a schedule change if you need one, just try to give the rest of your group as much time to plan as possible.

TL;DR: To play in person folks have to travel, spend money on fuel and transportation, haul stuff around, and get back home. It's more of an effort to organize and more of an inconvenience to change plans unexpectedly, so be considerate. Respect your friends' time and communicate as much as you can if plans change.


Table manners:

There's a finite amount of room when you're playing in person. Be aware of how much table space you're using and try to make sure no one is too crowded. Try to bring as little stuff as possible, only what you'll actually use, and if you're not actively using something don't keep it on the table. Put it by your chair or against the wall where you can grab it if you need it, but it's not taking up table space.

Be proactive about messes. Watch your drink, watch other people's drinks. Watch your snacks, crumbs, and greasy fingers. Clean the table thoroughly before you set up for game, especially if you all ate there first. We all know how expensive these books are, and how many of them are out of print and literally irreplaceable. Do everything you can to not destroy your friends' stuff. The easiest way to do that is just to pay attention and think ahead. Watch your elbows. Keep drinks away from things a spill would damage. Use coasters. Consider what could go wrong and be ready to respond to other folks' messes too. Have a roll of paper towels on or near the table at all times, I'm not kidding.

Try not to distract from the game. No one is going to be completely focused on the game for the entire session and it would be unreasonable to expect that; but don't hand your phone across the table to share a meme while folks are in the middle of something. Wait for a lull or a break. If you're going to use electronics at the table, wear headphones or make sure your devices are muted. Online it's not a big deal, but in person it can make it very hard for folks who have trouble focusing to enjoy the game. Do your best to help make sure your friends have fun.

TL;DR: Make an effort to be self-aware and look out for your friends.


You got this. Be excellent to each other and have fun!