Showing posts with label fae. Show all posts
Showing posts with label fae. Show all posts

The Truth About Iron

(The shocking facts the fae don't want you to know!)

Everyone knows the fae hate iron and that it can ward them off. It's less clear what type of iron is most effective. Does normal cast iron work? Only cold iron? What does "cold iron" even mean? The folklore is so inconsistent and scattered because it's fae propaganda, spread over centuries to protect themselves from humanity. The truth is any sort of iron or its alloys will work just fine to repel and injure them.

Don't believe their misinformation and waste time searching for the "right" sort of iron, protect yourself with any of the common household iron and steel around you right now. Pure, uncoated metal works best, but iron-bearing compounds are effective too. If there's no solid metal at hand try using these iron-rich substances instead, or incorporate them into your existing defenses for an additional layer of protection.


Ironsand - This dark gray sand can be found all over the world. It's mostly made of magnetite and has an iron content high enough to cause severe blistering and burns, even blindness if it comes in direct contact with a fae's eyes. Keep a pocketful with you as a surprise defense.


Rust - Iron oxide is too flaky and brittle to be used on its own, but ground into a powder and mixed into paint or laquer it makes an excellent defense. Anything finished with rust paint becomes untouchable to the fae.


Goethite - Often found mixed in clay soils as brown ochre, this is one of mankind's earliest pigments for a good reason. Looking at surfaces painted with even a little goethite pigment causes fae intense vertigo.


Bog Iron - These nodules of iron are produced in swamps and bogs where the water has high levels of dissolved iron. You can locate promising places to dig for bog iron by looking for rust-red slicks of iron-eating bacteria colonies and rusty flakes on the submerged parts of plants. In a pinch the swamp water itself may have enough iron in it to act as a deterrent.


Pyrite - Also known as fool's gold or marcasite, it's about one third iron. It's commonly used in jewelry and large crystals are popular souvenirs. Wounds caused by pyrite are similar to acid burns, possibly because of the sulfur content, and can be horrific. Use pyrite only as a last resort.




Hematite - This stone is the next best thing to actual metal. For all practical purposes it works just as well as pure iron, the only downside is that it's much more brittle and shatters easily if hit. Hematite jewelry is common, affordable, and attractive. There's no reason to be without at least one piece.

Blood - If you have literally no other options, blood can sometimes be effective as a deterrent. It may buy you a few minutes, but the iron content in blood is too low to cause actual damage. If you have to resort to using blood, be sure to mix it with something else. Dirt, milk, and alcohol are good choices. Never let a fae collect a clean sample of your blood.

Now that you know what to look for, be aware of iron sources in your surroundings. Don't be caught unwarded!

The price for my help is...

Do not deal with the fae.

Their values are incomprehensible and prices disproportionate. Their bargains are vague, riddled with loopholes, and held to the exact letter of the agreement, spirit be damned. Their power lets them claim the otherwise inviolable intrinsic properties of things, so with an incautious word you can accidentally barter away shards of your selfhood. And you're not getting them back.

Do not deal with the fae. It's folklore rule number one.

So when your players decide to deal with the fae, here's a d30 list to decide what it will cost them. I tried to leave each item vague enough to allow for classic loophole/"exact words" shenanigans from both sides, and to give hasty adventurers plenty of opportunities to doom themselves. If your players are clever, they might come out unscathed, maybe even better off. If they rush headlong into a deal without taking the time to determine exactly what they're promising, hit them with the full fairy tale treatment. Each possible result has a range of interpretations from whimsically innocent to horrifically inhuman.



The price for my help is...

1) A memory (happy, painful, inspirational, formative, childhood, forgotten)
2) A name (of my own, yours, your enemy's, my enemy's, your love's, a stranger's, a hero's, a god's)
3) A favor (small, large, specific, unspecified)
4) A dream
5) A surprise
6) A gift
7) An answer
8) A child
9) Your opinion
10) Your cooperation
11) Your company
12) Drink with me
13) Join me for a meal
14) Accept this small token…
15) Carry a message to…
16) Bring me…
17) Find (someone, something, a place, information)
18) Entertainment (riddle, song, story, game, wager, dance, combat, hunt)
19) What's most important
20) What's least important
21) Praise
22) Service (day, month, year, unspecified)
23) TEETH
24) BLOOD
25) HAIR
26) EYES
27) BONE
28) HEART
29) LIVER
30) Kill...