Showing posts with label cave. Show all posts
Showing posts with label cave. Show all posts

Caver's Tools



Canary Torch
A lightweight knurled metal tube with a domed crystal lens on one end. Glows in the presence of breathable air.

Walking Cam
A spider-legged automaton that can climb any surface. Strong enough to tow an attached person up a sheer wall. Can climb by itself to a specific location and set pitons for others to follow. Collapses into a 7" diameter orb.

Autocaisson
A heavy iron belt of sealed boxes 3" on a side. Explosively deploys in a cave-in or flood to form an interlinked spherical metal shell around the wearer and hold back fallen rubble or water.

Airbag
A light silk vest with padding along the spine and collar. Explosively inflates into a protective cocoon if the wearer falls, is thrown, or suffers an impact.

Glowstick
A four-color paint pen that writes on any surface and never runs out. The ink glows and self-erases by sublimation on command. Shake before using, makes a chiming noise.

Shrieker Box
A handheld rectangular device with a screen and dials on the front and a cone-shaped emitter on the top. Uses sonar to measure the thickness and depth of surrounding material when pointed at a solid surface. Can measure from 1/2" to 2 miles. Dials control the signal's strength and sensitivity. Works best on stone, do not operate on living tissue.

1d20 Cave Wonders


1 Bioluminescent [1 worms, 2 fungi, 3 jellyfish, 4 coral]
2 Giant crystal chamber
3 Massive geodes
4 Stalactite cathedral
5 Crystal pool
6 Bottomless spring (1 healing, 2 resurrecting, 3 cursed, 4 really cold)
7 Sourceless river
8 Towering waterfall (1 boiling, 2 curtain, 3 lava, 4 frozen solid)
9 Hot springs
10 Lava tube maze
11 Hallucinogenic gases that make you see god(s)
12 Vast dome miles across
13 Underground forest fed by shafts that let in sunlight
14 Vivid paintings
15 Exquisite bas reliefs
16 Hall full of statues
17 Ancient lost city (1 cyclopean masonry, 2 rock-cut, 3 ivory and bone, 4 crystal)
18 Ancient necropolis (1 ruined, 2 sealed, 3 sunken, 4 extremely haunted)
19 Dirt whale
20 Immortal naked mole rat colony

1d20 Cave Hazards


1 Random hole (1 vertical, 2 steep-sided, 3 giant cenote, 4 ankle-breaker)
2 Chasm (1 deceptively wide, 2 jumpable(?), 3 narrow, 4 bottomless)
3 Sheer cliffs
4 Undermined passage
5 Narrow squeeze
6 Dead end
7 Lost mineshaft
8 Flooded passage
9 Flash flood
10 Rockfall
11 Earthquake
12 Bad air (1 blackdamp (CO_2), 2 whitedamp (CO), 3 stinkdamp (H_2S), 4 afterdamp (CO +))
13 Firedamp
14 Radioactive ores and irradiated stone
15 Guano and ammonia fumes
16 Toxic mold and spores
17 Hot springs and vents
18 Ant hive (1 stinging, 2 biting, 3 stinging and biting, 4 harmless but gross)
19 Giant ant hive
20 Carnivorous naked mole rat colony

(This list is included in Red Solstice vol. 2, available now from Spear Witch!)