1d30 Magical Tattoos



Every tattoo is a ritual in its own way. Each has its unique meaning, purpose, and circumstances that make it important to the person carrying them. They all have an effect on their wearer, but sometimes they have an effect on the world too.

Making a magical tattoo isn't as easy as inking the image on your skin. Depending on what it'll do you may need specific additives for the ink, to tattoo it at a certain time, specific tools, and someone with the skill and knowledge to do it at all. Each has different requirements but if you do your homework and hunt down all the supplies they're possible.

Some you may have seen in the wild (and not recognized) are:

1 Waves on the soles of the feet. Lets you walk on liquids. Usually used for water, but also works on acid, lava, oils, or any other fluid. Doesn't protect against anything but sinking though.

2 Tramp stamp of a bedroll and pillows. Creates a soft force field that supports you 6" above the ground to let you sleep comfortably on any surface.

3 Spiderwebs around the wrists and down the backs of the hands. Lets you draw silk from your hands as if you had spinnerets. You have to eat extra protein to replace what you use, double the mass of the silk you make on top of your normal diet. Or just eat the silk once you're done with it.

4 Gills, arcing behind both ears for freshwater or as slits running down the neck for saltwater. You can only have one type. Lets you breathe underwater, but you can't breathe air while it's active.

5 Hyena jaws stretching ear to ear around the mouth and across the chin. Lets you eat anything organic without trouble.

6 Ship's anchors on the back of each calf. You can't be moved against your will.

7 Moth wing eyespots on both palms. Cause terror in whoever sees them both at once.

8 Full back piece of intertwined snakes. You can shed your skin to heal wounds and regrow lost body parts. Have to eat only raw meat for a month after using it.

9 Tombstone over the heart, inscribed with your full real name and a date. You'll die at midnight on that date and not a second before no matter what happens to you.

10 Half of a chalice on the back of each hand. When you cup your hands they'll start to fill with water. It's as clean as your hands are. If you're drunk they'll fill with wine.

11 Crown of lit candles across the forehead. Glows softly, gives just enough light to see by and can't be turned off.

12 Tiny lockpicks and keys along the sides of the fingers. Lets you open locks by touch, but if you slip in a way that would break a pick it breaks your fingers.

13 Shoulder piece and upper sleeve of leaves blown on the wind. Deflects flying objects, creatures, and other projectiles away from you.

14 Circle of yew trees with gnarled roots between the shoulder blades. Tethers your soul to your body so it can't be stolen, drained, forced out, or slip away when you die.

15 Three concentric circles at the base of the skull. Negates all defenses against possession.

16 Fine chains wrapped around the throat. You can only speak the truth. Everyone recognizes what this tattoo means.

17 Fine chains wrapped around the tongue and across the inside of the mouth. What you say becomes the truth.

18 Stream of sudsy water and bubbles spiraling down the forearm. Your skin repels dirt, grime, and other filth.

19 Roaring bonfire with smoke curling around the calf. You can easily light fires using anything, no matter how wet or hard to start it should be.

20 Butterfly on the ankle. You can't become intoxicated.

21 Bouquet of yarrow and ferns on the thigh. You don't bleed when you're cut.

22 Constellations of tiny stars and suns around the eyes and across the eyelids. Lets you see lies and through illusions.

23 Burning incense at the base of the throat and plumes of smoke wrapping around the neck. Lets you speak any language but not understand them.

24 Coin purse on the hip. You can put small objects and coins inside for safekeeping. There's no way to see what's already inside and you have to root around to retrieve items.

25 Lines of stitching running over and around the entire body at the joints, separating it into discrete segments. You can detach parts of yourself along each line and rejoin them at will.

26 Two roses twined in briars on the sternum. Always inked in pairs. Lets you know if the other wearer's alive, where they are, and how they're feeling at all times.

27 An eye on the inside of each wrist, one open and one closed. Uncover the open eye and all attention is drawn to you, uncover the closed eye and people's awareness slides right past you.

28 Tally marks, always in a highly visible place. Starts with just one and others appear each time you do a specific action or task. The parameters are set by the tattooer and can be anything you've done once before. There's no way to tell what it is just from the marks.

29 Pi symbol on the bottom of the big toe. If you die there's a 6-in-10 chance it was a doppelganger who died, not you.

30 Ring of mushrooms around the waist. You can leave faerie at any time.



Judging A Book By Its Cover


I love stories. Reading has been a major part of my life for as long as I can remember and in that time I've honed my methods for finding new things to read, with sophisticated strategies like:

Read everything the library has, then ILL titles and visit other libraries when they run out. Worked great as a kid, but not so much as an adult with limited free time.

Read the classics. The famous, seminal works of each genre that everyone agrees are excellent and make it onto the mainstream must-read lists. There's a reason those titles get roped into the cultural canon, but the list of classics is finite. Most of those authors are dead. They won't be writing more and one day I'll run out. They're also only a tiny fraction of what's out there.

Collect recommendations from friends and folks I know have similar tastes. My friends have excellent taste and haven't steered me wrong yet, but sometimes I want to read trash.

And recently I've added another technique to the rotation. What I've been doing more and more lately is choosing books based on pure aesthetics, literally judging them by their covers. It's worked like a charm.

When I'm looking at shelves of books, usually in a used bookstore but also in libraries, I scan over the titles and apply this criteria:


1 Cover: Is cheesy vintage art. The hand-painted oils that we know and love old pulps for.

2 Spine text: Is a dated typeface, custom font with unique graphic flourishes and bits (maybe even a graphic itself, the fancy title text from the cover taken off and resized to fit the spine), or is the bare bones sans-serif small caps of standardized mass market pulp from the 60s to 80s. (No matter what the font is, the spine itself should be bent and worn. a spine without any signs of wear is a red flag.)

*The order of 1 and 2 are interchangeable depending on how the books are displayed on the shelves and which is visible first.

3 Title: The cornier the better. I love a sincere yet ultra-dramatic, overwrought, and ultimately goofy title. A terse no-frills title that pulls on core pulp imagery like 'The Sword and the [X]' is good too.

4 Blurb: Read the synopsis and hook paragraph in the front matter to see how it presents itself and if the premise is interesting.

5 Text sample: Open to a random page and read a bit to evaluate the writing quality, because sometimes it really is bad.

6 Price: Unless it's desperately intriguing and exciting, has to be $5 or less.

7 Smell: If there's even a hint of mildew/old book stank it goes back on the shelf. (Mildew can spread to other books and doesn't belong in my collection.)


If a book clears all seven stages it comes home with me. I'll also check if it's part of a series and grab any of the other books that are there too.

Now there's a caveat. I'm specifically looking for old obscure fantasy, sci-fi, weird fiction, and horror. This method works for that because it's scanning for the quirks of the publishing industry's style and trade dress used in those genres during that time period. It's incredible for finding mass-market paperbacks from that segment but gets less effective if you move to other genres and eras.

It's been invaluable in helping me scour shelves and find things I've enjoyed reading that I'd never have found through the regular channels of book recommendations and discovery.

There are so many books that are good and have just fallen out of the public eye over time. Ones that aren't considered sci-fi/fantasy classics, don't make people's must-read lists, and are fading from the cultural consciousness as the decades pass and new titles eclipse them. It doesn't matter how popular a book was when it was originally published if it's been out of print for over 30 years, and that's the situation of most of the books I find.

They're out of print, no one's talked about them in literal decades, and the medium of a mass market paperback is too delicate to survive that long circulating in a library's collection. The only way I'd realistically have a chance of encountering them is by stumbling across a used copy in a bookstore. This criteria gives me a way to do that smoothly and sift through shelves fast to find and grab these books before they fully evaporate into obscurity.

Give it a try. Go to bookstores, library book sales, estate and garage sales, anywhere with a random mix of old books en masse and search. Don't spurn $1 book/clearance/last chance carts and tables either. You're looking for the cheesy pulp that everyone missed was gold. See what you find.



1d30 Obscure Power Words



1 Vogue

2 Scrunch

3 Wiggle

4 Invert

5 Geld

6 Shimmy

7 Finagle

8 Mosey

9 Citation

10 Siphon

11 Krill

12 Itch

13 Authenticate

14 Rotate

15 Flex

16 Shuffle

17 Snack

18 Kvetch

19 Schedule

20 Orifice

21 Leak

22 Launch

23 Yodel

24 Saute

25 Baste

26 Slop

27 Encrust

28 Depilate

29 Mambo

30 Puppies

1d12.12 Things that washed up on the shore


1.1 Globster
1.2 Seaweed
1.3 Whale (beached, alive)
1.4 Whale carcass
1.5 Giant squid
1.6 Colossal squid
1.7 Pod of dolphins
1.8 Airplane
1.9 Airplane debris
1.10 Rowboat
1.11 Yacht
1.12 Container ship
2.1 Seafloor mine
2.2 Submersible (3-person)
2.3 Submersible (crushed)
2.4 Submarine (nuclear)
2.5 Shipping container
2.6 Crates
2.7 Styrofoam cooler (empty)
2.8 Styrofoam cooler (full of beer)
2.9 Styrofoam cooler (organ transplant transport)
2.10 Nets
2.11 Fishing floats
2.12 Crab pots
3.1 Kayak
3.2 Driftwood
3.3 Beer cans
3.4 Plastic bottles
3.5 Glass bottles
3.6 Pool noodle
3.7 Plastic trash
3.8 Plastic bags
3.9 Bottle caps
3.10 Pill bottles
3.11 First aid kit
3.12 Foil emergency blanket
4.1 Flare gun
4.2 Flares
4.3 Flare gun and flares
4.4 Signaling lantern
4.5 Compass
4.6 Shark
4.7 Shells
4.8 Nautiluses
4.9 Alewife die-off
4.10 Oar
4.11 Anchor
4.12 Shipwreck planks
5.1 Rope
5.2 Tarp
5.3 Life jacket
5.4 Life ring
5.5 Life boat (occupied)
5.6 Inflatable raft (intact)
5.7 Inflatable boat (deflated)
5.8 Captain's log
5.9 Sea charts
5.10 Map
5.11 Treasure map
5.12 Shortwave radio
6.1 Coconuts
6.2 Fish (hundreds)
6.3 Eels
6.4 Jellyfish
6.5 Coral
6.6 Conesnail
6.7 Starfish
6.8 Crabs (thousands)
6.9 Crab (giant)
6.10 Swordfish
6.11 Oarfish
6.12 Anglerfish
7.1 Sea serpent
7.2 Nessie
7.3 Kraken
7.4 Cursed idol
7.5 Ship's safe
7.6 Strongbox
7.7 Suitcase
7.8 Sea chest
7.9 Emergency beacon
7.10 Vessel's black box
7.11 Rusted hulk
7.12 Galleon
8.1 Tanker ship
8.2 Oil barrel(s)
8.3 Fresh water barrel
8.4 Gas can
8.5 Surf board
8.6 Flip-flops/sandals
8.7 Sneakers
8.8 Boots
8.9 Clothes
8.10 A body
8.11 A head
8.12 Body parts
9.1 Coffin (empty)
9.2 Coffin (sealed and chained)
9.3 Sarcophagus
9.4 Survivors/castaways
9.5 Ship'scat
9.6 Dog (terrier, stubborn)
9.7 Pig
9.8 Giant tortoise
9.9 Albatross
9.10 Penguins
9.11 Seagulls (parts)
9.12 Oysters/clams (with pearls)
10.1 Smooth rocks
10.2 Seaglass
10.3 Ship in a bottle
10.4 Toy boat
10.5 Kite
10.6 Beach ball
10.7 Plastic bucket
10.8 Doll
10.9 Rubber duckies (12d12+10d100 over 1d30 days)
10.10 Banjo
10.11 Towel
10.12 Bucket hat
11.1 Tricorn hat
11.2 Trucker's cap
11.3 Broken spectacles
11.4 Binoculars
11.5 Telescope/spyglass
11.6 Syringes
11.7 Fishhooks
11.8 Lures
11.9 Bobbers
11.10 Fishing line
11.11 Sailcloth
11.12 Log raft
12.1 Ledger
12.2 Journal/travelogue
12.3 Grimoire
12.4 Demon-controlling bracelet
12.5 Sword
12.6 Treasure chest
12.7 Coins
12.8 Gym/duffle bag full of cash
12.9 Bales/bricks of contrband
12.10 Bathysphere (empty)
12.11 Satellite/re-entry capsule
12.12 Cruise ship (abandoned)