Showing posts with label fire. Show all posts
Showing posts with label fire. Show all posts

Tiny Coffins Challenge: October

 Welcome back! This month's prompt is:

"cool nights, bonfires, and the full moon"

Campfires are a family tradition. I learned how to build, light, keep, and safely extinguish fires almost as soon as I was big enough to carry a bucket of water. Growing up we had a dug-in fire circle in the backyard that we used constantly. Build a fire, let it burn down and cook dinner over the coals, then build it back up at sunset and relax while watching the bats fly. I miss it now that I've moved away. There's no place to responsibly light and feed a fire around here.

Fire Tyrant

A massive salamander with the ability to control fire. These intelligent creatures cause chaos by entering a settlement, extinguishing all fires, and refusing to allow new fires to kindle until their demands are met.

Their demands are often strange and inscrutable, running the gamut from strenuous quests (like retrieving a rare food or treasure) to simple favors (like giving a good back scratch).

Aside from their ability to shut down all civilization in a 50 mile radius, Fire Tyrants are usually nonviolent and willing to negotiate, but they're stubborn.

HP: 12d12+12    AC: 19

Resistance: Magic, acid, poison, cold, physical weapons

Immune: Fire


Extinguish - Magically douses as many fires within a 50 mile radius as it wishes. Fires can't be relit without its permission. Affects magical fires.

Flare - Reignites as many fires as it wishes within a 50 mile radius. They suddenly explode causing damage as a fireball spell.

Gentle Smile - Just a big old goofy salamander smile. Gives +7 to its CHA and CHA-based skill checks. Any character with proficiency in Animal Handling who sees the smile must pass a DC 14 WIS save or fall under a Charm Person spell.