1d100 Reasons the Party's Delayed


1 Wagon axle broke
2 Horse broke a leg
3 Ambushed
4 Kidnapped
5 Held for ransom
6 Bandits stole your horses
7 Bandits stole your loot and supplies
8 Bandits kidnapped the person you were escorting
9 You got lost
10 The map you were following is wrong
11 You took a "shortcut"
12 Road's washed out
13 Bridge is out
14 Roadblock
15 Roadblock with officers checking papers
16 Got arrested (mistaken identity)
17 Got arrested (completely unsurprising)
18 Taken into protective custody
19 Warned not to leave town by the authorities
20 Held awaiting trial
21 Got conscripted
22 Got caught up in court politics
23 Got challenged to a duel
24 Got involved in the town's problems
25 Looped into pulling a job for the local mob boss
26 An old friend called in a favor
27 Rival asked for a favor
28 Old faction called in a debt
29 Old enemy called in a debt
30 Had to flee from creditors
31 Had to attend an unexpected funeral
32 Got ridiculously drunk
33 Accidentally took vows to a forgotten god
34 Had to lay low
35 Joined the circus
36 Ran out of gas (gauge's broken)
37 Missed the train
38 Train derailed
39 Had to find someone to resurrect half the party
40 Petrified, survivors and hirelings seeking cure
41 Transformed into frogs
42 Trapped in magical sleep
43 Geased
44 Added to a dragon's hoard
45 Sucked out of space and time through a tear in reality
46 Shifted into another dimension
47 Stuck in the non-euclidean halls of a haunted house
48 Trapped on the other side of the mirror
49 Wandering the labyrinth
50 Frozen beneath the ice
51 Flung far into the future
52 Thrown back into the past
53 Led astray by will-o-wisps
54 Wandered into a fairy circle
55 Taken to an audience with the king of the cats
56 Looking for a suitable offering
57 Dragged to hell
58 Hot spring episode
59 Beach episode
60 Missed the tide
61 Your ship sunk
62 Trapped in the doldrums
63 Washed overboard
64 Set upon by pirates
65 Entered a fishing tournament
66 Entered a tournament, prize is a mid-sized county
67 Had to detour out of the path of a marching army
68 Caught between two armies
69 Couldn't get outside the city walls before the siege fell
70 Quarantined
71 Sick, had to rest and recuperate
72 Forced to shelter until the drake migration ends
73 Waiting out the storm, been raining all week with no sign of letting up
74 Snowed in
75 Forced to travel under the mountains by unseasonal blizzards
76 Fell through a sinkhole into a cave system
77 The dungeon entrance you used before is collapsed
78 Being tracked, had to throw pursuers off the trail
79 Being tracked by magical means, have to lift the enchantment
80 Had to go far afield to find new hirelings
81 Detoured to go visit parents
82 Detoured to go visit grandparents
83 Stopped to pay respects to Baba Yaga
84 Got turned around in the black forest
85 Got turned around in the fog
86 Found a kid wandering alone
87 Helping find a kid's missing cat
88 Helping find a missing kid
89 Fighting a wildfire
90 Helping build and reinforce levees
91 Helping dig out a collapsed mine
92 Searching for survivors
93 Evacuating survivors
94 Escorting refugees
95 Hunting the thing that killed the horses
96 Helping hunt whatever's been mutilating cattle
97 Abducted by aliens
98 Wizard training
99 Destabilizing governments
100 Wouldn't cross the picket line

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