The things that hold you up on an adventure aren't always the standard adventuring fare like monsters, traps, and harsh conditions. Sometimes it's mundane, patience-grinding little things that can still cause snags.
No matter how powerful and renowned the party is, have them:
- Wait in line
- Deal with red tape and petty bureaucrats
- Run into rude people
- End up in a place where no one's heard of them
Any scenario where the normal methods of sword, sneaking, and social cachet are less effective than usual.
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