Dungeon Gifts



The Dungeon loves you. It wants you to feel safe, at home in the depths. It wants you to stay.

The Dungeon understands the unknown is scary, so it'll give you new eyes to see it. It'll tell you about itself, pouring the information into your head as gently as it can so you won't be afraid. It wants you to understand it, but it knows these things take time. It's patient.

The Acclimation Process

The more time you spend in the Dungeon the more influence it gains. The effects are well-documented and cumulative so experienced delvers often wear stopwatches or other timers as dosimeters to track their exposure. A normal progression of symptoms is:

Stage 1: Loss of anxiety and fear in total darkness. (Develops after 1 month of cumulative exposure.) [1]

Stage 2: Gain dimvision at 5, 10, 15, 30, 60, and finally 120'. (Each increase in distance takes an additional 2 weeks of exposure to develop after the onset of Stage 1. Total exposure time at the end of Stage 2: 4 months.) [2-7]

Stage 3: Gain darkvision at 5, 10, 15, 30, 60, and finally 120'. (Each increase in distance takes an additional 2 weeks of exposure to develop after the end of Stage 2. Total exposure time at the end of Stage 3: 7 months.) [8-13]

Stage 4: Gain an improved sense of direction. (You always know where north is and don't get turned around or lost in the Dungeon's halls. Develops with 1 week of exposure after the end of Stage 3. Total exposure time at the end of Stage 4: 7 months, 1 week.) [14]

Stage 5: Gain an instinctive partial awareness of the floor plan. (You know where specific locations are in relation to yourself but not the exact path to get there, only the general direction you need to travel. You know even if you've never been to the location before. Develops 1 week after the onset of Stage 4. Total exposure time at the end of Stage 5: 7 months, 2 weeks.) [15]

Stage 6: Gain an instinctive awareness of the area around you to 30, 60, 90, and finally 120'. (You know the surrounding halls, corridor branches, and rooms. Each increase in distance takes an additional week to develop after the onset of Stage 5. Total exposure time at the end of Stage 6: 8 months, 2 weeks.) [16-19]

Stage 7: Gain an instinctive awareness of the contents of rooms and the locations of the creatures around you to 10, 15, 30, 60, and finally 90'. (You know where everything in range is before you see it, including traps. Each increase in distance takes an additional 3 days of exposure to develop after the end of Stage 6. Total exposure time at the end of Stage 7: 9 months, 1 day.) [20-24]

Stage 8: Begin seeing secrets. (You automatically know where secret doors and room are, included magically-concealed features. Develops with 3 days exposure after the end of Stage 7. Total exposure time at the end of Stage 8: 9 months, 4 days.) [25]

Stage 9: Instinctively know the full exact floor plan of the level you're on, then the levels above and below you, and finally the adjacent levels 2 deep. (Each increase in distance takes an additional day to develop after the onset of Stage 8. Total exposure time at the end of Stage 9: 9 months, 1 week.) [26-28]

Stage 10: Instinctively know the full exact floor plan of the entire Dungeon. (You have complete awareness of all the Dungeon's architectural details, even ones you haven't explored yet. Develops 1 day after the end of Stage 9. Total exposure time at the end of Stage 10: 9 months, 1 week, 1 day.) [29]

Stage 11: Lose any desire to leave the Dungeon. You're home. (You live here now. Switch to a tower defense game protecting the Dungeon. Develops 1 day after the onset of Stage 10. Total exposure time at the end of Stage 11: 9 months, 1 week, 2 days.) [30]

This is only an average timeline for Acclimation. The exact speed of the progression varies between individuals, sometimes dragging on or leaping ahead unexpectedly. If you haven't been tracking exposure or lose count of how long you've been under, roll d30 to see how affected you are.

Progression can also shift dramatically based on your experiences in the Dungeon, ebbing and flowing like any other relationship. Roll d30 every time you:

- Are in total darkness
- Are injured
- Spring a trap
- Are ambushed
- Flee
- Have a near-death experience
- Watch something die
- Go without seeing the sun for 3 days
- Make a friend or alliance
- Discover something wondrous or beautiful
- Learn something about the Dungeon
- Find treasure
- Find shelter
- Eat a meal
- Sit by a fire

If the result is 5 more/less than your current exposure level, go up/down 1 step within your current Stage. If the result is 10 more/less, go up/down 1 full Stage.

The Dungeon's effects are reversible up to Stage 10, but recovery takes time. Remaining above ground with daily exposure to the sun and sky is key to undoing the changes caused by the Dungeon. If your goal is to recover you must not reenter the Dungeon before the sun's finished its work.

Reversing your exposure is literal. The effects of the most advanced stages burn away first followed by the Dungeon's earlier gifts in order.

- Knowledge of the Dungeon's levels and floor plan fades after 6 months above ground. (Stages 10-9)
- Specific awareness of Dungeon features subsides after another 3 months. (Stages 8-5)
- Direction sense disappears after another month. (Stage 4)
- Vision returns to normal in 2 weeks. (Stages 3-2)
- Anxiety in the dark returns after a solid week above ground. (Stage 1)

If you reenter the Dungeon before recovering completely you'll begin accumulating exposure again starting from the last Stage you healed to.

Once Stage 11 symptoms appear recovery is impossible.


1 comment:

  1. This is amazing; absolutely the perfect balance of sweet and sinister.

    ReplyDelete