A Note On Kobolds


Everyone knows there are two main varieties of kobold: dog and lizard. Arguments over which type is the "real" kobold are so common it's become a joke, which is ironic because both forms are the exact same creature. Kobolds have a complex genetic structure that causes them to shift forms in response to external environmental factors.

Most kobolds will say the dog state is their species' true form since it's the shape they take when left to themselves. In dog form kobolds have a distinct sense of self and canine traits like acute senses, fur, and endurance that let them thrive in a variety of ecosystems as resourceful semi-omnivorous persistence predators similar to humans. They use those strengths and their mobility to maintain a widespread but close-knit society of band, family, and clan groups organized around a network of partially subterranean hub cities. It's an efficient arrangement that can last indefinitely unless it's disrupted by exposure to a specific environmental factor, namely dragons.

The presence of a dragon in the area triggers an epigenetic shift in all kobolds within range, causing the exposed individuals to begin metamorphosing into lizard form. The change is agonizing and lasts several weeks as the kobold's body gradually reconfigures itself, completely consuming and rebuilding the skeleto-muscular and neurological systems. In lizard form kobolds lose a large portion of their individuality, falling into a set of closely unified thought patterns almost like a hive mind that's focused on the dragon. They become much more sedentary, living as purely carnivorous ambush predators in age-separated but otherwise egalitarian groups that keep as close to the dragon as possible without being eaten. If an individual kobold strays far enough from the colony they'll begin to revert to dog form, but it's so difficult to leave once the change is complete that it rarely happens.

With its effects and implications the change is obviously a subject of controversy and dread in kobold communities. Though some clans view dragons as holy creatures and consider their influence a blessing, most abhor the loss of self and agency that lizard form inflicts. Rumors of a dragon approaching or settling in an area will spark mass migrations out of the region to escape its influence and sometimes, in the case of wealthy cities, extremely lucrative contracts to slay the beast before it can nest.


1d12.12 Fuels



1.1 Firewood
1.2 Driftwood
1.3 Charcoal
1.4 White charcoal
1.5 Woodchips
1.6 Sawdust
1.7 Pellet fuel
1.8 Biomass briquettes
1.9 Dried dung
1.10 Straw
1.11Grass clippings
1.12 Fallen leaves
2.1 Hemp
2.2 Bamboo
2.3 Kudzu
2.4 Peat
2.5 Corn
2.6 Potatoes
2.7 Algae
2.8 Kelp
2.9 Mycelium
2.10 Raw biomass
2.11 Insect biomass
2.12 Tallow
3.1 Whale oil
3.2 Pollen
3.3 Nectar
3.4 Sugar
3.5 Maple syrup
3.6 Honey
3.7 Beeswax
3.8 Pine tar
3.9 Rosin
3.10 Paper
3.11 Styrofoam
3.12 Old tires
4.1 Municipal solid waste
4.2 Woodgas
4.3 Biogas
4.4 Natural gas
4.5 Propane
4.6 Butane
4.7 Cooking oil
4.8 Kerosene
4.9 Naptha
4.10 Turpentine
4.11 Gasoline
4.12 Diesel
5.1 Biodiesel
5.2 Glow fuel
5.3 Nitromethane
5.4 Aviation fuel
5.5 Hydrazine
5.6 Heavy fuel oil
5.7 Crude oil
5.8 Tar
5.9 Creosote
5.10 Coal
5.11 Coke
5.12 Oil sand
6.1 Fire ice/clathrate
6.2 Paraffin
6.3 Sterno
6.4 Hexamine tablets
6.5 Alcohol
6.6 Bioethanol
6.7 Beer
6.8 Cider
6.9 Wine
6.10 Aguamiel
6.11 Applejack
6.12 Brandy
7.1 Gin
7.2 Vodka
7.3 Pneumatics
7.4 Hydraulics
7.5 Steam
7.6 Winding spring
7.7 Flywheel
7.8 Wet-cell battery
7.9 Dry-cell battery
7.10 Li ion battery
7.11 Magnetic induction
7.12 Human/muscle power
8.1 Solar
8.2 Wind
8.3 Tidal/wave
8.4 Hydroelectric
8.5 Geothermal
8.6 Water
8.7 Seawater
8.8 Hydrogen
8.9 Slush hydrogen
8.10 Helium
8.11 Deuterium
8.12 Tritium
9.1 Plutonium
9.2 Uranium
9.3 Thorium
9.4 Polonium
9.5 Caesium
9.6 Strontium
9.7 Exhausted fuel rods
9.8 Pelletized nuclear waste
9.9 Gold
9.10 Silver
9.11 Mercury
9.12 Diamonds
10.1 Sapphires
10.2 Quartz
10.3 Obsidian
10.4 Opals
10.5 Pearls
10.6 Amber
10.7 Fossils
10.8 Bones
10.9 Blood
10.10 Ichor
10.11 Memories
10.12 Souls
11.1 People
11.2 Death
11.3 Scarecrows/straw effigies
11.4 Grain offerings
11.5 Libations
11.6 Incense
11.7 Hymns
11.8 Faith
11.9 Terror
11.10 Despair
11.11 Agony
11.12 Joy
12.1 Hope
12.2 Laughter
12.3 Lust
12.4 Gunpowder
12.5 TNT
12.6 Napalm
12.7 Molten salt
12.8 Lava
12.9 Shadows
12.10 Antimatter
12.11 Eggs
12.12 Clam chowder


1d20 Power Sources



1 The heart of a forsaken child, in situ
2 12ccs of joyful tears sealed in a glass vial
3 One irate pixie trapped in a vintage tin film canister
4 Fist-sized Dyson sphere, the internal microsun requires 1 mole of hydrogen fuel a week
5 Briefcase nuke converted into a Stirling engine, can be restored to its original purpose in minutes
6 10' tall, 2' in diameter tapered pillar of polished yggdrasil heartwood
7 Eight-chamber spirit reactor built from interlocking warded ribcages, currently contains 17 distinct ghosts
8 Aluminum motor housing holding a tiny golem who just really loves to spin
9 21 lbs of anti-helium in a magnetically-lined vacuum flask, clearly labeled with MSDS warning symbols
10 Coiled carbon fiber skep housing petrobees built with siphon spigots to non-destructively collect the diesel honey, chance of swarming if handled roughly
11 Perpetual motion core, stops functioning when you try to figure out how it works and resumes when you give up
12 Captive phoenix held in a fireclay aviary
13 Fuel cell housing lightning and water elementals that hate each other
14 3' long copper-capped silver tube packed with pulverized wizard bone, radiates ionizing arcane energy from the ends
15 Divine eyeball excavated from the husk of an old god, it'll want it back when it wakes
16 Potential tsunami caught seconds after its birth, condensed and contained in a blue glass fishing float
17 The Scream Vortex
18 Colony of ants trained t move in synchrony, respond to different chemical signals and expect pure sugar
19 Self-recharging batteries that draw power through a tiny wormhole leading to a light mill stationed just outside a black hole's event horizon
20 Car battery, corroded 12-volt wet cell with sparky cables