1d12 Guardian Beasts



1 Little girl in a pristine, frilly white dress. Happy to see you. Hands dripping red.

2 The combined spirits of eight thousand and one crows. Yoked together into a single body and mission but able to split apart into a cloud of beaks and claws.

3 You. Not a doppelganger, not a clone or shadow-self. It's actually you.

4 Ancient warrior's ghost, bound to his duty forever. Very friendly and understanding if you take a minute to stop and talk.

5 Your parents. They love you and are so proud of you, but they won't play favorites.

6 Five-legged horse made of fingernails with dog's teeth and dozens of tiny glowing eyes.

7 Many-tendrilled beast of shadows. A zone of hungry darkness, fuzzy at the margins until it strikes with razor edges.

8 Giant moss-furred hound made of black soil with bog iron bones, teeth, and claws. Melds into and erupts from the earth at will.

9 Lurid fungal bloom encrusting several rooms. Easy to pass. Releases spores that make interlopers want nothing more than to stay and protect the place.

10 Worms. Hundreds of thousands of worms, attracted by sound and working together to undermine the ground below intruders. Devour anything organic that falls through to them.

11 Sturgeon made of luminous plasma, swimming placidly through the air and unaware of its surroundings. Arcs of electricity leap from its spines to any conductive objects or creatures nearby.

12 Nimble eight-legged construct of prisms and lenses mounted on a titanium armature. Can direct rays of focused light to blind and incinerate by repositioning its body segments, using the pieces like burning glasses.

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