1d12 Petty Curses

1 Stubbed toe. If there's something on the ground you'll accidentally kick it. Hard. (Can't run. DEX save if you try, trip on a fail.)

2 Rocks in your shoe. Tiny pebbles and sharp chips always find their way in, even when there aren't rocks around. (Travel at half speed. Stop often to empty your boots.)

3 Splinters. Wood, plastic, metal, glass, any material that can make brittle stabbing shards does as soon as you touch it. (CON save against infection every day. 1d6 CON damage per day on a fail.)

4 Something in your eye. Dust, lint, a stray eyelash, it'll get in there and itch, always. (Disadvantage on all rolls to see things.)

5 Always feel like you're just about to sneeze. Any minute now. (Can't concentrate.)

6 Hiccups. Now. Tomorrow. Constantly. Forever. (Can't sneak, hide, or ambush.)

7 Lose your keys. You just had them in your hand, what the hell. (All doors are locked.)

8 Itchy. Everywhere, no matter what you do. (Can't focus. WIS save when doing delicate or complex tasks.)

9 Always have words on the tip of your tongue. They're right there, but you can't find them. (Disadvantage on rolls to persuade or lie.)

10 Stuffy nose. It's entirely blocked, can't smell anything and it makes it hard to sleep. Drips. (Only get half benefit from sleeping. Unaffected by smells.)

11 Drop everything. Always fumble objects. If it's in your hand, it'll end up on the floor. (Disadvantage on attacks and DEX-related tasks. 2-in-6 chance of breaking delicate objects you touch.)

12 Food and drink always goes down the wrong pipe. Every time, never fails. You're always coughing over a meal. (CON save whenever you eat. On a success only get half benefit from potions and rations. On a fail, no benefit.)


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