Poet's Grove


A poet's grove is a graveyard, serene and simple with no stones or markers. Instead of carving monuments to quietly erode over centuries the deceased are interred wrapped in linen with a beechnut embedded in their heart. After a month it sprouts, feeding on the body wrapped around its roots and absorbing the ghost left tethered within the bones, growing into a Verse Tree. Once the tree entirely devours the bones beneath it the magic takes hold and the tree's smooth gray bark begins to crack, etching itself with the deceased's unwritten work. The distinctive voice of each tree makes headstones unnecessary.

The groves are open to all who lived with words and are carefully tended by groundskeeper monks. They meticulously copy the writing from the trunks and branches of each Verse Tree, checking daily for new passages and collecting the ghost-written works into posthumous anthologies that support the perpetual maintenance of the groves. It's an endless duty as prolific ghosts regularly fill their original tree and spread to its saplings, creating entire stands and clearings etched with more works than they ever penned in life.

Note: There are several species of tree and arboreal parasites that mimic the look of a poet's grove but are unrelated. One such species is the carnivorous Glyphic Aspen which grows in large stands on calcium-poor soils. They produce marks on their bark that appear to be writing and often invitations to rest. Don't trust them. They lie. They only want your bones.

Another type of false grove is created by the Ruby Stanza Borer, a species of beetle that has an instinctive grasp of language and rudimentary psi abilities in its larval instar. They replicate the writing effect of true Verse Trees by burrowing through the host-tree's cambium layer in the shape of words, causing the script to appear in scars on the outer bark. This eventually kills the tree. They're generally not skilled writers, producing disjointed hackwork.

A true poet's grove will always have groundsmonks in attendance and a scriptorium situated somewhere on the grounds. Don't be fooled!

d100 Weird Spy Satellite Locations



I love the Weird Spy Satellite bot on twitter. It's delightful. Granted, it's a bot that (I assume) randomly generates the things it includes in each tweet so they're not all gold, but I collected a few of my favorites here. I may flesh them out into hexcrawl locations one day but for now they're just fun to think about.


1 Vault of Home Videos
2 Light Dock
3 Sacred Death Expo
4 Paddock of Ghosts
5 Maw of Bees
6 Moon Simulation
7 Pile of Starfish
8 Haunted Poet Rock
9 Shrine of Dial Tones
10 Magic Radiation Depository
11 Echoes Depot
12 Archive of Mambo
13 Cannabis Mine
14 Fountain of Time
15 Dust Railway
16 200-Year Old Cuttlefish Tank
17 Mysterious Silence
18 Sea of Code
19 Unspeakable Distortion
20 Hidden Maze of Fossils
21 Zombie Launcher
22 Baby Teeth Asylum
23 Fastness of Gravity
24 Tired Radiation Lighthouse
25 Myth Gallery
26 Citadel of Cryptic Milk
27 Cosmic Source of Darkness
28 Temple of Sewage
29 Static Bunker
30 Unmanned Time Loops
31 Interstellar Violin Launch Pads
32 Illicit Well of Molasses
33 Haunted Fungus
34 Dread Storage Facility
35 Meteorite Quay
36 Magic Onions
37 Astromycological Clones
38 Pyramid of Kilns
39 Shrine of Manuscripts
40 Demonic Ash Exhibit
41 Unmanned Reservoir of Fog
42 Parade of Cruise Ships
43 Magic Hallucination Trench
44 Moose Area
45 Mausoleum of Hidden Dice
46 Menacing Shit
47 Grotto of Fungus
48 Cozy Chaos
49 Labyrinth of Torches
50 Office of Ash
51 Emptiness Clearing
52 Prison of Petrified Milk
53 Library of Flames
54 Smoke Corral
55 Death Boardwalk
56 Rabbit Anomaly
57 Stolen Gramophones
58 Temple of Legos
59 Abyss of Tacos
60 Wall of Rhizomes
61 Astral Time Storage Facility
62 Library of Paper
63 Baby Teeth Cemetery
64 Abyss of Sorceries
65 Silent Astrobiologists
66 Hallucination Cathedrals
67 Ziggurat of Paper
68 Epic Elk
69 Office of Wraiths
70 Robot Hospice
71 Weather Corral
72 Cryptic Bluebirds
73 Relic Museum
74 Consciousness Fueling Station
75 Quantum Dice Fabricators
76 Divine Pangolins
77 Organic Beehive Pillars
78 Tower of Stolen Walruses
79 Petrified Hallucinations
80 Old Miasma
81 Infinite Valley of Vinyl
82 Stronghold of Waffles
83 Textbook Gallery
84 Dolphin Swamps
85 Lost Canticles
86 Tower of Puppies
87 Shrine of Vinyl
88 Kitchen Sink Terminal
89 Moon Dust Furnace
90 Cottage of Excess Memories
91 Cosmic Smoke
92 Static Anomaly
93 Data Dome
94 Sand Lighthouse
95 Amethyst Tortoises
96 Unnamable Glooms
97 Organic Stardust Grid
98 Forlorn Moons
99 Jade Radiation Palisade
100 Excess Chaos

Gelatinous Tubes



A domesticated variant of the gelatinous cube selectively bred to have a cylindrical shape. They're commonly raised and trained by plumbers to clear severe clogs and blockages. Fancy varieties are kept as pets in elaborate glass pipe terrariums.

Sometimes they escape down drains into the sewers where they grow unchecked to fit inside the larger diameter pipes. Feral gelatinous tubes are a major source of problems in cities causing damage to infrastructure, flooding, and rat infestations as the rodents flee to the surface to escape.

1d8 Magical Research Projects

 


The burning questions that the local wizard is conducting research on and wants your help with.

1 How do entities like dopplegangers, clones, and evil twins who are ostensibly perfect copies of a subject creature interact with divination done on, for, or about that creature?

2 How does the magical signature and residue of a polymorphed creature differ from that of naturally magical creatures (and can these differences be disguised)?

3 Does greater fluency and understanding of a language increase the potency of glyph-based magic like exploding runes that relies on text?

4 What effect does the imposition of man-made light sources from cities and villages have on owlbear migration patterns?

5 Does the congregation size and magnitude of belief directed at a god have an effect on the power of their clerics' spells and in what way, amplifying or diminishing?

6 What is the extent of the contamination caused by seepage of alchemical effluent from [rival wizard]'s dungeon laboratory into the local rivers and groundwater, and what effects and damage are already occurring in the surrounding environment?

7 How does the signal strength and clarity of communication spells change when transmitting over various ranges or through different materials and how can one mitigate (or induce) any distortions?

8 Confirming the efficacy of their latest elixir of immortality. Is the formula actually bestowing immortality or is it only an extremely powerful restorative potion?