Problem is, at some point the player are going to want to gamble. They might join a table to socialize with NPCs and make introductions or try to get information, but in that situation the actual gambling is usually handwaved and something that's happening in the background. I wanted a way to let my players have a real game of chance without having to break the flow of the session by pulling out a deck of cards and playing actual hands of poker or rounds of blackjack. (Also I'm very bad at cards and playing against me as the House and NPCs wouldn't be fun.)
The simplest solution was to adapt a game that has no dealer, no skill component, and is already designed to be played on impulse in real life: Slot machines.
Here's how it works:
The player makes their bet and rolls 3d8.
- If any die comes up 7, you get your bet back.
- On doubles win 2x your bet.
- On a sequence (1-2-3, 5-6-7, etc) win 3x your bet and another play.
- On triples win [that number]x your bet and 21 GP. (Ex: 5-5-5 = 5x the initial bet, plus 21 GP.)
Machines have a max payout of 100 GP at once. For larger prizes players have to find casino staff to collect the remainder.
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