1d100 What were they doing when they were petrified?



1 Looking around a corner
2 Peering through a keyhole
3 Opening the door
4 Scanning for danger
5 Searching for traps
6 Triggering a trap
7 Caught in a trap (pinned, impaled, entangled, or partially dismembered)
8 Inspecting a mural
9 Inspecting another petrified figure
10 Pulling a lever/flipping a switch
11 Finally looking up
12 Lighting a torch/lantern
13 Climbing a wall
14 Climbing a ladder
15 Being lowered on a rope
16 Dangling from a handhold/ledge over open air
17 Pulling a cart
18 Lifting something heavy
19 Holding up heavy debris/a falling object to keep it from collapsing
20 Excavating/digging
21 Prospecting
22 Rummaging through a pile/hoard of treasure
23 Carrying loot
24 Fleeing with treasure
25 Trying to sneak away unnoticed
26 Hiding
27 Jumping (parts damaged)
28 Falling (in pieces)
29 Swimming
30 Making camp
31 Hunting
32 Butchering a kill
33 Fishing
34 Foraging for mushrooms/herbs
35 Collecting firewood
36 Picking flowers
37 Cooking
38 Eating a meal
39 Bathing
40 Writing a letter
41 Updating the expedition's logs
42 Updating their map
43 Sketching
44 Preparing their spells
45 Reading
46 Praying
47 Meditating
48 Stretching
49 Playing hacky-sack
50 Playing cards
51 Throwing dice
52 Dancing
53 Singing/playing an instrument
54 Telling a story
55 Talking animatedly with dramatic gestures
56 Arguing fiercely
57 Getting absolutely wasted
58 Stargazing
59 Building a barricade
60 Standing watch
61 Sleeping on their watch
62 Sleeping
63 Taking a shit/piss
64 Getting dressed
65 Donning their armor
66 Pointing and shouting a warning
67 Giving an inspiring speech
68 Drawing their weapon
69 Fighting bravely
70 Fighting another foe (two figures)
71 Swinging from a chandelier
72 Searching for their lost glasses
73 Casting a spell
74 Throwing a grenade (50/50 chance partially obliterated)
75 Diving for cover
76 Rolling out of the way
77 Shoving someone else out of danger
78 Raising their mirrored shield a second too late
79 Getting back to their feet
80 Struggling to break free of a hold
81 Fighting desperately
82 Retreating in good order
83 Carrying a wounded ally (two figures)
84 Dragging a body
85 Holding the door
86 Backing away in horror
87 Running for their life
88 Crawling away
89 Bleeding out
90 Whispering to someone
91 Negotiating a truce
92 Offering up a gift
93 Grovelling
94 Self-sacrificially grappling with the monster (mummified corpse still trapped in their grasp)
95 Delivering a deathblow (monster's bones scattered around them)
96 Just finished casting fireball (gravel, area scorched and vitrified)
97 On their knees, hands on their head
98 Looking too smug
99 Staring right back
100 Calling down an orbital strike (sand and ash-filled crater)



1d60 Ways to Seal a Pact



1 With a firm handshake
2 Giving your word of honor
3 Pinkie swear
4 Sharing a drink
5 Smoking cigars
6 Breaking bread together
7 Going on a vision quest together
8 A hug
9 A kiss
10 A dance
11 Get matching tattoos
12 Get matching brands
13 Tell each other a secret
14 Become blood brothers
15 Sakazuki
16 Trade knives
17 Cut off a finger
18 Cut off a hand
19 An arranged marriage
20 Adoption
21 Exchanging wards
22 Exchanging hostages
23 A toast
24 Publicly exchange oaths
25 Exchanging rings
26 Exchanging personal gifts
27 Publicly exchanging gifts
28 Granting land
29 Hosting a feast
30 Hosting games
31 Ritual combat
32 Swear before a priest
33 Sit vigil
34 Share a pipe
35 Share a series of ceremonial drinks
36 Ritual scarification
37 Ritual mutilation
38 Sacrifice (animal)
39 Sacrifice (sacred animal)
40 Sacrifice (person)
41 Sacrifice (votive offerings)
42 Exchanging collateral
43 A simple contract
44 An absurdly complex clause-ridden contract
45 Notarized affidavits
46 Swear before a magistrate
47 Treaty witnessed by a mediating third party
48 Treaty witnessed by a neutral third party
49 Mutually assured destruction
50 Place your soul in escrow
51 Swear before the bees
52 Give blood, hair, and breath
53 Disclose your True Name
54 Exchange True Names
55 Trade souls
56 Unbreakable geases
57 Psionically-implanted imperatives
58 Retrovirally-spliced genetic killswitches
59 Implanted explosive charges
60 Bomb collars