Dice in the North

Everyday Obstacles

›
The things that hold you up on an adventure aren't always the standard adventuring fare like monsters, traps, and harsh conditions. Some...

Sight Hounds

›
Sight hounds are artificial creatures created through a combination of obscure but well-documented alchemic processes. Their exact appearanc...

1d30 Reasons you shouldn't enter the city

›
1 Outstanding warrants 2 There's a bounty on you 3 There's a ridiculously gigantic bounty on you 4 You were exiled on pain of death ...

What's this ominous pile of stacked bones? (d30)

›
1 A warning 2 A welcome 3 Evidence 4 A warding 5 A boundary marker 6 A trail marker 7 A midden 8 Aftermath of a hunt 9 Aftermath of a ritual...

Alectile Dysfunction

›
Sometimes you try to roll a die and it just falls onto the table with a disappointing flop. Sometimes you get too eager and it goes shooting...

Alternate Dice Interactions

›
I like playing around with dice. Figuring out probabilities and how they'll change in different circumstances is fun. It's one of th...

1d12 Guardian Beasts

›
1 Little girl in a pristine, frilly white dress. Happy to see you. Hands dripping red. 2 The combined spirits of eight thousand and one crow...

Experiment: The Voice of the City

›
This is an idea I've had for a while about how players could communicate with an abstract entity that's influencing large numbers of...

1d8 Weird Woods Encounters

›
1 A trail you've never noticed before appears. It connects to a trail you're familiar with and it's old, made of cracked concret...

True Name Variations

›
The idea of names having power is ancient and mythic and practically universal across cultures. A magical name that describes the essence of...

Things to do at sea

›
Back in 2019 I was running a campaign that involved a lot of traveling. It wasn't a full-blown hexcrawl, but tracking time and managing ...

1d20 Cave Wonders

›
1 Bioluminescent [1 worms, 2 fungi, 3 jellyfish, 4 coral] 2 Giant crystal chamber 3 Massive geodes 4 Stalactite cathedral 5 Crystal pool 6 B...

1d20 Cave Hazards

›
1 Random hole (1 vertical, 2 steep-sided, 3 giant cenote, 4 ankle-breaker) 2 Chasm (1 deceptively wide, 2 jumpable(?), 3 narrow, 4 bottomles...
‹
›
Home
View web version
My photo
Thriftomancer
I write things, make things, and roll dice
View my complete profile
Powered by Blogger.