Dice in the North
d100 Dragon Hoards
›
Dragons have no need for gold and the other shiny baubles valued by the infant, ephemeral civilizations that grow and die around them. They ...
Ghost Livestock
›
These strange creatures resemble animal skeletons wrapped in hazy, transparent ghost flesh. They're the same as normal livestock in thei...
Thinking About Wards
›
Warding is one of my favorite types of magic. It's extremely flexible and there are so many flavors that it's easy to work into just...
1 comment:
Tiny Coffins Challenge: June
›
Welcome back! This month's prompt is: "the first signs of your efforts coming to fruition" I grow morning glories every year....
1d20 Ways to get the demon's attention
›
1 Call their name three times 2 Say their name 3 Think their name 4 Look in a mirror, any mirror 5 Compliment them out loud 6 Insult them ou...
Message for you
›
Message is a classic spell, one of the oldest and most useful out there. Here are some variations on it for when you want to play with magic...
Tiny Coffins Challenge: May
›
Welcome back! This month's prompt is: "winding trails, disorientation, and the scent of flowers" Getting lost in the woods is...
How are the guards tonight?
›
Unless you invested in perimeter golems, guards are people. They have off days, get distracted, and are people . It's unlikely that ever...
Tiny Coffins Challenge: April
›
Welcome back! This month's prompt is: "waking, hunger, and iron determination" Early spring is a hard time in nature. The hop...
Spell Reeds
›
Magic is inimical to human life. It consumes the unwary and eventually burns out even the most judicious mage. If overused or worked without...
Tiny Coffins Challenge: March
›
This month's prompt is: "volatility, predictions, and the slow grind of change" March might technically be spring, but around ...
d10 Unsettling Natural Phenomena
›
1 Moss Mist - Opaque green fog banks that carry microscopic fibers and spores of moss in their droplets. Occurs regularly in the spring when...
Fire Tyrant
›
A massive salamander with the ability to control fire. These intelligent creatures cause chaos by entering a settlement, extinguishing all f...
‹
›
Home
View web version